Recorded 'live' from a hotel room at GenCon 2021, Russ shares his thoughts on the con this year, the hotness, and what was acquired!
Also, a detailed review of Dungeon Drop from Phase Shift games included the new expansion: Drop Deeper.
In which we learn the value of rest, the difficulty of where to go next, and if you are going to get critical hit twice, be sure it’s by a goblin.
Our DM Academy series continues with Raef interviewing Russ's brother John on his DM style which involves building worlds from scratch. Very different from Russ, who prefers to leverage pre-made source material.
In which we learn how to spring a trap, how to anger a god, & how exhaustion works in 5e.
In which we see knives in the dark, a shiv in the gut, and an oath breaker delt with.
In this episode it's a bit of "Achievements in Gaming," looking at what's been on the table and screen lately including Krosmasters Arena and Cyberpunk 2077.
In which we learn why every party needs a Hodor.
In which owlbears are freed and everyone says "Ewww"
In which we learn what hand signals are best for infiltrating a castle.
Culling through the back of the game closet an old game is found. Is it still worth keeping in the collection?
It's time to return that old game to the table and see. This time: Mage Wars. How is it nearly 10 years after release?